Just Scan it 3D – Bringing real-world objects into VR and AR via iPhone

Research project with the Bergische Universität Wuppertal: real-world objects are captured via iPhone LiDAR, processed scientifically, and placed inside VR/AR environments through a dedicated app.

Photo © schnaq GmbH · Co-funded by the European Union

Background

Turning real-world objects into usable digital assets is no longer a niche concern — yet most workflows still demand expensive specialist scanners, prepared studios and domain expertise before a physical object becomes a usable 3D asset. At the same time, expectations have shifted: content should be available in VR, AR and prospectively visionOS environments immediately after capture, not two weeks later.

The research project closes that gap: start with consumer hardware, process it professionally, deliver it cleanly into immersive environments.

Solution

We're building an iOS app that implements this workflow end to end.

  • Capture via iPhone LiDAR. Current iPhones ship with a LiDAR sensor that's perfectly capable for everyday 3D scans. The app guides users through capture, checks for quality and completeness, and produces a clean data foundation.
  • Scientific processing at the University of Wuppertal. The Bergische Universität Wuppertal handles the demanding scientific post-processing — from geometry cleanup to enrichment with metadata and automated classification (e.g. component recognition).
  • Display and placement inside the app. Processed 3D objects come back into the app where they can be viewed, measured and placed into VR/AR scenes. Prospectively, a visionOS application takes the spatial engagement with these objects to a new level.

The project runs within the European funding framework and is co-funded by the European Union.

Outcome

Just Scan it 3D delivers a continuous workflow from mobile capture to immersive use — consumer hardware as the entry point, scientific processing in the middle. That makes a wide range of 3D capture use cases broadly accessible: from reverse engineering and damage documentation (see header image: vehicle damage classification) to training and visualisation scenarios in VR/AR.

Why this fits us

Spatial computing projects often stall where the research pipeline meets product engineering. We bridge both: native iOS development with LiDAR, robust data paths to university-side processing, and immersive frontends that don't look like a demo prototype. That is exactly the bridge needed here.

Outcomes

Consumer hardware is enough

iPhone LiDAR instead of expensive specialist scanners

Research partner: University of Wuppertal

academic depth meets a real production pipeline

Co-funded by the EU

research within the European funding framework

Technologies
iOSLiDARvisionOSAR / VRNode.jsStrapiObject StorageSouveräne CloudSouveräne KI
Period

2024-06 – 2027-06

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